Dwarf Fortress is a popular simulation video game that is known for its complexity and intricacy. The game revolves around managing a colony of dwarves in a procedurally generated world. As the player, you have to ensure the survival of your dwarves by providing them with food, shelter, and resources. However, the game is not just about survival. It also offers a wide range of gameplay options, including crafting, trading, and combat. The game’s depth and complexity are what make it so appealing to players, as there are countless ways to play and endless possibilities for emergent gameplay.
One of the interesting features of Dwarf Fortress is the “Petitions” option. The Dwarf Fortress See Petitions feature allows the player to receive requests from other civilizations in the game. These requests could range from simple requests for food or resources to more complex ones such as military aid or diplomatic missions.
In this article, we will discuss the ins and outs of Dwarf Fortress See Petitions. We will cover what they are, how to use them, and what benefits they offer. We’ll also answer some of the most frequently asked questions about Dwarf Fortress See Petitions.
What Are Dwarf Fortress See Petitions?
Dwarf Fortress Petitions are requests from other civilizations in the game. These requests can be viewed by selecting the “Petitions” option in the game’s menu. Petitions can come from a variety of sources, such as other dwarven fortresses, human towns, or goblin tribes. These requests can be a great way to interact with other civilizations in the game and can lead to new alliances, trade agreements, and even wars.
The requests can range from simple requests for resources, such as food or wood, to more complex ones such as military aid or diplomatic missions. Accepting a petition can have both positive and negative consequences for your fortress, so it’s important to weigh the pros and cons before making a decision. For example, accepting a request for military aid may lead to a new alliance with the requesting civilization, but it may also put your own fortress at risk if the conflict turns sour.
Additionally, the requests can also be a great way to earn rewards and improve your fortress’s standing in the game. Completing a request successfully can lead to new trade agreements, access to rare resources, and even new migrants for your fortress. However, failing to complete a request can have negative consequences, such as a loss of reputation or even a declaration of war.
How to Use Dwarf Fortress Petitions
Using Dwarf Fortress Petitions is a straightforward process. To see or access the Petitions option, simply open the game’s menu and select Petition. You will then be presented with a list of available petitions. You can scroll through the list and view the details of each petition, such as the request and the reward.
Once you have reviewed the petitions, you can choose to accept or decline them. If you accept a petition, you will be given a task to complete. Completing the task will earn you the reward that was promised in the petition. However, it’s important to note that accepting a petition can have both positive and negative consequences for your fortress.
For example, accepting a request for military aid could lead to your fortress being attacked by the enemy. On the other hand, declining a petition could damage your reputation with the civilization that made the request. It’s important to carefully consider each petition and weigh the potential risks and rewards before making a decision.
Additionally, completing a petition can also have long-term consequences for your fortress. For example, completing a request for resources could lead to a new trade agreement with the requesting civilization, providing your fortress with a steady supply of valuable resources. On the other hand, failing to complete a petition could damage your reputation and lead to future requests being denied.
Dwarf Fortress See Petitions That Are Currently Active
As of now, there is no way to know which petition you’ve agreed to or allowed in your fort. The best way is to make a note of all petitions at the time of acceptance.
There are certain ways through which one can get an idea whether which petition is active by inspecting their purposes. If your temple if overloaded and has active changes, it’s possible that you have accepted the worshipper’s petition.
Dwarf Fortress See Petitions Benefits
Firstly, they offer a way to obtain valuable resources and rewards that would otherwise be difficult to obtain. For example, you may receive a request for a rare resource that is not available in your fortress. Completing the request can provide your fortress with a much-needed boost in resources and help you to overcome any shortages or difficulties you may be facing.
Secondly, accepting a petition can improve your relationship with the civilization that made the request. This can lead to increased trade and diplomatic opportunities in the future. By completing requests and building positive relationships with other civilizations, you can create a network of allies and trading partners that can help your fortress to thrive.
Finally, Dwarf Fortress Petitions can add an extra layer of challenge and complexity to the game. The requests can be unpredictable and can lead to unexpected consequences. This can make the game more exciting and engaging for the player. By accepting requests and completing tasks, you can create a sense of purpose and direction for your fortress, giving you a clear goal to work towards.
Additionally, Dwarf Fortress Petitions can also provide a way to interact with other civilizations in the game. By completing requests and building positive relationships, you can learn more about the world of Dwarf Fortress and the civilizations that inhabit it. This can add depth and richness to the game, making it feel more alive and immersive.
Kinds of Petitions
There are currently six kinds of petitions:
Petition for long-term residency by a passing visitor– stating the purpose of their stay (entertainment, soldiering, study, or slaying monsters) which you are free to accept or not. If you do, they will reside at your tavern and will not do any other labors than those they were intent on doing.
Petition for citizenship by a long-term resident, usually after living in the fort for two years or so (mercenaries and monster slayers do not ever request citizenship). Accepting the petition turns the resident into a full-fledged citizen of your fort, the same as your dwarves, and their labor preferences can be assigned.
Petition for an artifact by a passing quester. If you accept, a job will be created to deliver the artifact to the visitor, who will then leave. Otherwise, they may do one of the following: turn hostile, leave and sneak back in to attempt to steal it, or report back to the entity they represent, with possible adverse consequences for your fort in the form of a siege.
Petition for parley by an invading army. This one is delivered abstractly (presumably at shouting distance). The army will camp at the edge of the map, waiting for your response (they will attack if ignored for too long). If you accept, a dwarf will be sent out for the parley, which will inevitably involve the surrender of an artifact that you failed to give to a quester previously. The parley is fair: the army will not betray you and attack anyway if you give in to their demand, and even if you do not, they will give the herald sufficient time to retreat back to your fortress before they attack.
Petition for a temple or guildhall: If you have a large number of dwarves worshiping the same god, or members of a guild, they may request that you construct them a meeting location (i – m) with enough value to be considered a Guildhall or Temple (2000☼). Accepting the petition will give these dwarves a positive thought, while rejecting it will give a negative thought. Building a guild hall after accepting it will give them another positive thought.
Petition for a grand guildhall: Similarly to the previous one, once a large number of dwarves are members of a guild, they may request to upgrade their guildhall to a grand guildhall. Again, accepting and fulfilling the petition will give the dwarves positive thoughts, while rejecting it will give them a negative thought.
Frequently Asked Questions
What is seeking to parley in Dwarf Fortress?
In Dwarf Fortress, seeking to parley means that a hostile force is requesting a meeting with your dwarves in order to discuss terms of peace. This can be a good opportunity to avoid conflict, but it is important to be aware that the hostile force may not be sincere in their intentions.
What is miasma in Dwarf Fortress?
Miasma is a purple cloud of stench that makes your dwarves unhappy. It only occurs in subterranean areas, and is caused by rotting items. It does not pass through closed doors. Miasma completely blocks the view of things, even in its most dispersed form.